Solo Development, 2018 to Present

Darkness
Blooms

About the Game

A deeply story-driven narrative team-based RPG. Six unlikely young adults are drawn together and given the opportunity to be heroes, whether they asked for it or not.

Inspired by Final Fantasy, Zelda, and Stardew Valley. Built entirely solo, all artwork, programming, narrative, and music direction. Every pixel hand-drawn in Aseprite.

"In the darkest of times, even the smallest light can bloom into something extraordinary."

Ellie, Darkness Blooms
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Technology
Unity C# Visual Studio Aseprite Photoshop After Effects Pixel Art 2D Animation Game Design Narrative Design
The Party

Characters

Watch on YouTube ↗

Six original characters, each with their own story, abilities, and backgrounds. None of them asked to be heroes.

Ellie
Herbalist
Nixxy
Thief
Billy
Scholar
Asher
Dog
Player1
You
KK
Martial Artist
Darkness Blooms: Characters
Narrative

The Story

The main story follows overarching themes that challenge what you think about heroes and villains. Expect a journey built on consequence, identity, and the gray spaces between good and evil.

"It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story."

Patrick Rothfuss
Darkness Blooms: The Story
Development Videos

Devlogs

All Videos on YouTube ↗
Devlog, Game Introduction

What is Darkness Blooms?

An overview of the game, what it is, where it came from, and where it's going.

OverviewUnityRPGPixel ArtSolo Dev
Darkness Blooms: Introduction
Watch on YouTube ↗
Devlog, Development Progress

How I Build and Track Progress

A look at how I implement new features, manage scope, and keep the project moving forward solo.

Dev ProcessUnityC#Scope ManagementSolo Dev
Darkness Blooms: Development Progress
Watch on YouTube ↗
Community

Join the Build

Join the Discord community, shared conversations around art and game dev, community showcases, and art contests themed around the game world.