Darkness
Blooms
A deeply story-driven narrative team-based RPG. Six unlikely young adults are drawn together and given the opportunity to be heroes, whether they asked for it or not.
Inspired by Final Fantasy, Zelda, and Stardew Valley. Built entirely solo, all artwork, programming, narrative, and music direction. Every pixel hand-drawn in Aseprite.
"In the darkest of times, even the smallest light can bloom into something extraordinary."
Ellie, Darkness Blooms
Characters
Six original characters, each with their own story, abilities, and backgrounds. None of them asked to be heroes.

The Story
The main story follows overarching themes that challenge what you think about heroes and villains. Expect a journey built on consequence, identity, and the gray spaces between good and evil.
"It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story."
Patrick Rothfuss

Devlogs
What is Darkness Blooms?
An overview of the game, what it is, where it came from, and where it's going.

How I Build and Track Progress
A look at how I implement new features, manage scope, and keep the project moving forward solo.

Join the Build
Join the Discord community, shared conversations around art and game dev, community showcases, and art contests themed around the game world.